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What we call "FGC" was always this nebula of local groups around the world. The sport is just a sport, it's the people who develop techniques like the philly shell, denpensy roll and flicker jabs ect through years of studying, adapting and testing. ; They cling onto Yoshinori Ono and hate on those who dare to oppose or criticize his dissensions. And when it comes to letting fans live out these arguments, there are few better outlets than fighting games.Though you don't need programming knowledge to create a Players have also tasked themselves with MUGEN's core logic and gameplay. is the root of many fierce debates throughout the history of pop culture. The question, "Who would win in a fight?" Well it starts off with the skill ladder.

There was no central authority or regulator.The good thing is that it's way easier to regulate toxicity on a local group that rarely go above 50 people, than a fully-fledged community linked through online that we have now. Fans have to create individual sprites for a wide variety of moves required for each character. lol pretty ironic we're talking about which playerbase is most toxic and yet you're pretty toxic against SFV. It started in the Arcade days in early 1990's, when each Arcade in each town had its own little community, with its own players and own stories. Rocket League, Heroes of the Storm, and Paladins are probably your best bets out of the 18 options considered. I cant say for sure this is for every fighting game community as some (such as nrs) I have next to 0 interaction with.I’m new to fgc, but it seems like some fighting games have a community whose members focus heavily on being very vocal about their rank online, yet in others ppl just talk about their strategy or the merits of the game. Incidentally this is what's required to improve in fighting games, so most of the toxic players are lower skilled players(often preying on completely new players), or simply are the would-be toxic players who stop playing altogether due to their inevitable lack of progression, so those who actually stick with it tend to be not toxic most of the time.I noticed certain players in Injustice GAU would just beat up new in players King of Hill and spend the time bellitling the ones that lost. The fighting game community hasn’t had it this good in a long, long time. The renaissance that began with … People who play video games are just disproportionately assholes for obvious reasons. Donkey Kong vs. Zangief? And each of those groups regulated themselves. What in your opinion encourages a toxic community in fighting games or do u feel as if every fighting games is gonna have a toxic side and there’s no way to encourage it or get rid of itThere's toxicity in any game. This idea that somehow the FGC is worse than others is silly. Toxic fighting game community? The community never was a big united group. Is there any correlation between the genre and the chance of doing misconducts? Athletes you accuse of elitism.Most games have a certain amount of toxic fans. Those with more competence rise up, and those who don’t, dont. Why only fighting game community though? How the MUGEN community built the ultimate fighting game crossover Goku vs. Superman? But before SFIV, the community was way less populated and known for the outside public, and there was still cases of toxicity.It comes to the very nature of the FGC. If you can't be bothered to look for information that isn't all that hard to find thanks to the internet, what difference would it make even if someone told you all this information?On the subject of toxicity, IMO people are toxic because they aren't able to internalize their failings so they resort to stepping on those weaker than to prop themselves up, or blame anything but themselves. Now that online groups are a thing, it's really easy for toxicity to spread from groups to groups.
It's just more noticeable with the FGC because of the prevalence of live tournaments.I'd argue there's more toxicity around fgs than in fighting games themselves. Not a surprising outcome.