The player takes the role of a one of two riders, Keith Raven or Trish Moon who are both on the run from the law. Wild Riders, the personal honour guard of King Orion himself.In appearance, Wild Riders are throwbacks to the ancient days of the Elves.
Throughout the winter months, while Orion’s spirit is dormant, the Wild Riders watch over the When winter rolls into spring and the ritual of rebirth begins, the Wild Riders lead the ceremony, binding themselves anew to the ever-king.
Now and forever they are a part of the Wild Hunt’s eternal glory. A bonus minigame is played after the second and fifth stages, in which the player(s) can earn additional points by shooting outlaws as they pop up. Home console versions of Sunset Riders were released for the Sega Mega Drive/Genesis in 199… The Wild Riders of Kurnous are Orion’s personal honour guard, each as aggressive and impulsive as the King of the Woods himself.
After all eight stages are cleared, the game restarts with increased difficulty.
The arcade version was also made available as part of the Arcade Archives. The players must shoot each other until one of the players runs out of health.In contrast to the Genesis version, the SNES version of All boss and cutscene dialogues are subtitled. The power-up icons have also been replaced as well. To access the bonus stages, the player must collect a Star-shaped item located in either stage of each chapter.
Two power-ups are available, a gold sheriff's badge that grants fully automatic fire and a silver one that gives the player a second gun. It later received home ports to the Sega Mega Drive/Genesis in 1992 and for the Super Nintendo in 1993.
The game is set in the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals.
An One life is lost whenever the player is hit by any enemy attack, trampled by bulls, caught in a fire or explosion, or struck by a rock or obstacle.
After all lives are lost, the player may continue the game by inserting more credits, but he has a limited amount of time to do so before the game defaults to a There are four playable bounty hunters in the game who are out to claim rewards offered for eliminating the most wanted outlaws in the West. The bonus stages also differ from the ones in the arcade version: the player chases after a moving wagon on horseback, while the woman in the wagon tosses bonus coins and extra lives at the player's path.In addition to the standard game mode, the Mega Drive/Genesis version features a two-player versus mode. It understands its place as a Western game and within the run-and-gun genre, by combining imaginative characterisation and humour, with well-paced action set-pieces, plus variety in its gameplay." Home console versions of The game, which is set in a fanciful version of the The objective of the game is to defeat a gang of outlaws in eight stages, with a fight against a strong boss character at the end of each.
The coin-op version was released in two variants: a two-player version and a four-player version. Now and forever they are a part of the Wild Hunt’s eternal glory. In the Sega Genesis version however there are only two playable bounty hunters. The Wild Riders coin-operated Videogame by Sega (circa 2001), and it's history and background, photos, repair help, manuals, for sale and wanted lists, and census survey is brought to you by The International Arcade Museum at the Museum fo the Game. Power-ups and bonus items can be obtained by entering doorways, defeating certain sack-carrying bandits, or opening sacks placed on the ground. Other weapons that can be used by the player include dynamite carried by female bandits (which must be thrown back before it explodes), hanging rocks/barrels/torches that can be dropped on enemies, and mounted Gatling guns available only in the last stage. When two or more people are playing, the one who deals the most damage to a stage boss receives the entire bonus for defeating him.
Only the bravest or most foolhardy individuals remain abroad when the horns of the Wild Riders are heard upon the breeze, for their otherworldly tones invoke the fear of the prey in all who hear them. Only four of the eight bosses from the arcade version are featured (Simon Greedwell, Paco Loco, Chief Scalpem, and Sir Richard Rose), and each of the four chapters are divided into two stages. They are fey and dangerous creatures who are no longer truly the Elves they once were. Moo Mesa creator Ryan Brown worked closely with Konami on the game's development..
The player takes the role of a one of two riders, Keith Raven or Trish Moon who are both on the run from the law. The system comes in a sit-down cabinet which is equipped with a high-resolution 29" monitor.